"Alchemists turn lead into gold and make money.
 
Wargamers make money, then turn their gold into lead."

Media archive

Pictures

Videos

Downloads

Rules section

Free rules for historical wargames
& fantasy games by TSA-members.

"In war, none wins really and none has a good time.
In wargames, one side wins and all have a good time".

The sole purpose of the rules & variants on these pages is to please the wargaming community. These rules are not being commercialised and are intended for personal use only. Since rules might (always?...) need tinkering, check the rules pages from time to time to find out if there have been any updates (text will change without warning, unless it would be a major issue).

Name

Theme

Type

Afriboria

Colonial

Card driven, hex based

Grognards & Grenadiers

Napoleonic

Card driven, hex based

North against South

American Civil War

Card driven, hex based

Renaissance Raiders

Border Reivers

Card driven, hex based

Scum of the High Seas

Pirates

Card driven, hex based