THE ANTWERP FUSILIERS
Free rules for historical wargames & fantasy games
by members of Tin Soldiers of Antwerp.
Since rules might (always?...) need tinkering, check the rules pages from time to time to find
out if there have been any updates (text will change without warning, unless it would be a major issue).

"LORDS & LEVIES"

FASTPLAY CARD DRIVEN MEDIEVAL
WARGAME & SIEGE RULES
"COMMAND BY COLOUR" SERIES

 
THE (TSA) ANTWERP FUSILIERS YAHOO-GROUP
FOR CONTACTING THE AUTHORS & QUESTIONS ABOUT THE RULES.
THOUGH WE LOVE TO HELP YOU OUT, WE MIGHT NOT ALWAYS BE READILY
AT HAND TO ANSWER; THEREFORE PLEASE CHECK THE FAQ AT OUR YAHOO-GROUP FIRST.

VOOR VRAGEN OMTRENT DE SPELREGELS AAN DE AUTEURS.

Medieval siege rules for "Lords & Levies" are under develoment!
DESIGNER'S NOTES:
This is another set of my card driven wargame rules "COMMAND BY COLOUR", and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, this game no longer has a battlefield divided in 3 sections, because medieval battles need a different approach. The left-centre-right wing Battle Cry/Memoir '44 principle has here been replaced by colour-coding the units red, green and blue (activated by cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so. Also, quality of armour plays a prominent role in medieval battles. Therefore the symbols on the dice are no longer representing infantry - cavalry - artillery but rather the quality of the armour of the troops targeted, whereby troops with heavier armour stand less of a chance of being killed than soldiers with lighter or no armour (see rules).

When viewing the rules, please bear in mind that (after reading them thoroughly and playing a few games) the order sheet will normally suffice to play the game.

Rudi Geudens
rudi.geudens@edpnet.be