THE
ANTWERP FUSILIERS
Free rules for historical wargames & fantasy games
by members of Tin Soldiers of Antwerp.
Since
rules might (always?...) need tinkering, check the rules pages from time to
time to find
out if there have been any updates (text will change without warning, unless
it would be a major issue).
|
"LORDS
& LEVIES" |
|
|
Dice
symbols (for both battles & sieges):
to be printed on a self adhesive sheet, cut out & sticked on blank dice. (can be replaced by D6 if you prefer - see rules) |
|
| DESIGNER'S
NOTES: This is another set of my card driven wargame rules "COMMAND BY COLOUR", and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, this game no longer has a battlefield divided in 3 sections, because medieval battles need a different approach. The left-centre-right wing Battle Cry/Memoir '44 principle has here been replaced by colour-coding the units red, green and blue (activated by cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so. Also, quality of armour plays a prominent role in medieval battles. Therefore the symbols on the dice are no longer representing infantry - cavalry - artillery but rather the quality of the armour of the troops targeted, whereby troops with heavier armour stand less of a chance of being killed than soldiers with lighter or no armour (see rules). |
![]() |
When viewing the rules, please bear in mind that (after reading them thoroughly and playing a few games) the order sheet will normally suffice to play the game.
Rudi
Geudens
rudi.geudens@edpnet.be