THE
ANTWERP FUSILIERS
Free rules for historical wargames & fantasy games
by members of Tin Soldiers of Antwerp.
Since
rules might (always?...) need tinkering, check the rules pages from time to
time to find
out if there have been any updates (text will change without warning, unless
it would be a major issue).
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"NORTH
against SOUTH"
FASTPLAY CARD DRIVEN ACW WARGAME RULES |
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This
is what it looks like (in 15mm, but other scales would do just as
well...). The surface of the table is covered with an imitation grass
carpet (as sold in garden and carpet stores) on which a hexgrid (hexes
are 15cm or 6" flat to flat) has been drawn using a cardboard
master (one hex) and a green felttipped pen, finished with a light
spray of greens & browns (spraycans). The best result is obtained
by first drawing the hexes and then spraying the carpet with greens
and browns as shown to the left. The hexes are thus faded (though
still visible) and the game surface looks more realistic as opposed
to the pictures above, showing the "bare" hexes. The whole
job took about 3 hours and had to dry overnight. Cost around USD 30
for the carpet & the pen. Please note that, contrary to Battle
Cry or Memoir '44, the flat sides of the hexes are facing the players'
base lines in order to make proper forward movement possible. TOP ROW: (Left picture) typical setup, viewed from the US lines. (Centre picture) a Northern Infantry brigade stops a Southern cavalry attack. (Right picture) a Southern cavalry brigade on the move. |
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DESIGNER'S
NOTES: Rudi
Geudens |
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